Was getting some of my images ready to be made into prints today so I thought I’d make a guide for anyone else interested in making prints of their work 😀
So down below we have a quick random page-sketch, if you ask me, it’s really easy to follow and here’s the fundamentals as to why:
1: Comics are Theatre
So a thing to remember that will put a zing on your comics is to have people do gestures, notice below how how the two characters are using their body language along with the second most expressive body part; The hands.
Reason why I say that people should remember Comics as Theatre is because on stage the actors had to do wide expressive motions with their bodies to convey to an audience that could be sitting far away on who is talking and what their mood is. ( this is why William Shatner is so expressive and all over the place during Star Trek. Because he was used to be on theatre.)
If you do notice in movies however, you can spot that the body language is kept subtle. This is because with movies you can get close to the actor and notice the changes in their faces and small things like fidgeting with their fingers to express restlessness…. in comics, this is super hard to express the latter and you could accidentally end up with just characters standing right up in a pose ( i see a lot of new comic artists trying to convey the subtleness of a movie into a comic, and it ends….pretty boring.)
TL;DR: try to express your characters like an actor of stage would! Don’t be shy and don’t let them be it either. You’ll have so fun, trust me.
so a lot of people talk bout the 180, and I never got it at first til’ i began looking it up. Basically what it means is that two characters or a scenery should always be presented on being on the same side of the page (unless you had a middle panel showing the 90 degree turn of the subject/people.)
Notice how the two characters stay on the same side through the page but the left one. It will help the reader to know who is who, and thats A and B when making a comic!
TL;DR: Try to keep everything on the same side at all times unless you show a panel with a 90 degrees turn before going to 180. ==========================================================
3: Ayo snake! you cute as hell
This one’s easy! Imagine a snake slithering over yo page ( it’s a nice snek) and you follow it with your eye. Make your reader follow the snakes path as well!
No but seriously; Try to always make panels and compositions so that they point to the next panel! Be it via speech-bubbles or characters or environment.
Notice how each panel literally guides you to the next. Character A looks to the right while character B looks down to the left, where her gaze hits the end of that panel which is compositioned to guide you down into the fourth panel, where char A almost points with her eyebrows and arms to the fifth ( which goes from top left to bottom right due to character B’s angle. Then just put speech-bubbles in the path and voila! The snake b slitherin’…wait…..Slytherin…oh…
Super easy but some forget; Remember to always have the smaller character be smaller than whats bigger than them. Don’t try to flip around and improvise sizes for the sake of trying to get an impact out of it ( unless they get further and further away). Oft it just messes the reader’s perception of size in the comic if you experiment too much and they get taken out of it early and will just end up reading text on pictures.
SO this was just some quick tips, hope yall try these tricks out the next time you make a comic c: cheers ❤
lol @whenthealienscome I am a total brush barbarian! I achieve much of the look in post processing…
I use a boring 4 pixel brush, 100% roundness and hardness, no opacity, smoothing & pen pressure turned on with tablet tip feel set to 5/7.
Usually my inking/flats still come out pretty dead looking, but since I have no shame I use Photoshop filters! To liven things up I resize the entire pic (like actually blow up total canvas dimensions) to at least 150%. This gives the pic a printed feel that I really dig.
Sometimes I apply a 3.0px gaussian blur in screen-, lighten-, or overlay mode, but ALWAYS crisp things back up using the unsharp mask filter, really small px radius, threshold 0 and anywhere from 300-500% strength.
Color/curve adjustments to counter any weird outcomes form the earlier blur layering and finally a mild noise filter to counter the CG smoothness and that’s it!
i know people’s first advice is always use references and that’s my advice too, but i’m going to go further: use reference photos only. don’t reference other people’s art because you could be unintentionally duplicating their mistakes, or their personal style, and that can get messy. a good place to find animal photos to reference is arkive.org, especially if the animal is kind of obscure & it shows you related species that might look similar enough to also use as a reference.
once u can draw an animal/human/object good after referencing photos, throw the reference away and just do whatever. u now know the basics and the rules of constructing your Subject, so you can bend the rules and break them while maintaining the basic ability to keep your subject recognisable. this is how you ‘develop a style’ as the kids say. but a lot of people focus unnecessarily on STYLE and worry incessantly about being Recognisable and honestly chill, it’s fine. i recognise the style of every artist i follow even if that person bemoans not having one. and if you don’t have a set style, that’s cool too – it just means you’re versatile and commissioners like that. just draw what looks aesthetically pleasing to you, incorporate small inspirations from media you enjoy, etc (i would advise against copying someone wholesale. but if you like how they draw, for example, ears, then there’s nothing stopping you from drawing ears similarly and adding your own twist)
ok so those are the big two but i have some extra tips too
1. tangents. recognise what a tangent is and always avoid them in your linework. generally i don’t like hard rules but a tangent confuses your subject and reduces readability of an image. sometimes i have to move things around completely or change a pose just to avoid a tangent
2. expression. keep the expression of the character consistent throughout their whole body, not just their face. u can use the hands, fur, posture, etc. to help this. having a vibrant pose makes the art more interesting to look at. conversely, having a character standing around looking like a dead fish can help portray a strong Mood too
3. backgrounds i’m a hypocrite i’m not even going to go here but yeah try some out. who knows
4. lines & silhouette. ok here’s my big tip for lineart and sketching: don’t use multiple short thin lines when one big strong one will do.. especially if you’re describing the shape of a dynamic pose. when you use lots of little lines, you lose the energy of the form.
another BIG tip is don’t be afraid of straight lines. yes they do appear in nature and yes there are straight lines in the body. but more than that, they can be used to trick your eyes into following your image in a certain direction
look at this picture. where does your gaze relax and where does it go super fast?? the straight lines draw your gaze from the face, along the neck and back of the subject, then finally around in a spiral to the legs & face again, where it rests. if i had broken up the lines of the neck and back with tufts of fur, your gaze would get trapped briefly in the detail there and the whole image would be less ‘satisfying’. when i drew this picture i was not thinking ANY of that bullshit, i just knew instinctively that the nice simple straight lines looked nice. SO if you think you’ve drawn something that’s unusually nice to look at, consider ‘studying’ the image to see what made it successful like i did just there, then applying what you learned in future pieces
5. colours. literally my tip is to just do what looks nice. i don’t have a lot of Knowledge here lmao. but here’s a Big one for painting, which i don’t do much of for this blog big w/e – avoid white backgrounds when painting. you can have a white bg later, but while you paint and shade and add light sources and w/e your background should ideally be a light grey. not only is it easier on the eyes, but you won’t feel the need to ‘compete’ against the white for being brighter and higher contrast. i use light grey for all my bgs until the end stages where i just pick a bright colour that looks good and fill in the bg. you could even put a white bg in there at the end when you’re done painting
uhhh if you have any more specific questions lmk. or if you want me to draw a ??tutorial?? then we’ll see.
Smash that mf reblog button if you stoically ignore all labelled washing instructions and everything your mama ever told you about laundry and just send those bastards hurgling around in an overfilled tub to meet either death or glory
Something I learned from a costume designer: if an item can be washed multiple ways the designer is only legally obligated to put one of the ways on the tag, but if there’s only one way to wash that item they have to put Only on the instructions
If the tag says “Dry Clean” it’s safe to machine wash but the designer thinks it looks better if you get it dry cleaned
But if it says “Dry Clean Only” you will destroy it if you wash it any other way